Online Interactive & Classroom Resources (by subject):
Language Arts, Sciences, Mathematics, Social Studies, Business, Art, Dance, Music, Physical Education, Technology.
*Please be aware that all sites listed below are out of district resources and are not under district policies or regulations. These sites are intended as resources only and every attempt was made to find valuable and respectful online tools. If you visit a site that is not functional or has graphic material, please contact our webmaster to have it removed from the list. Thank you. firstname.lastname@example.org
Online Resources (by subject/grade level)
Make A Word (http://www.inklesstales.com/games/makeaword/index.shtml)
Use a given word to make as many words as you can!
Spin & Spell (http://www.spinandspell.com/)
Choose a picture and spell the word. Grades 1-3
Move words around to create poetry, sentences, and phrases.
Early English Learners (http://www.quiz-tree.com/English_smain.html)
Students can interact with words in various forms.
Essay Punch (http://www.essaypunch.com/)
This web site takes users through the actual steps of writing a basic essay. Users develop an idea and write their own short essay, consisting of an introduction, a two- to three-paragraph body, and a conclusion. The web site provides questions that help to guide users step by step through pre-writing, writing, organizing, editing, rewriting, and publishing. Completed essays may be transferred to a word processing program, HTML editor, or e-mail application. To begin, click Start Writing
NOAA stands for the National Oceanic and Atmospheric Administration. We are the government agency that focuses on the oceans and skies. Whether you live near the beach, in the mountains, or on the plains, NOAA is at work for you, predicting your weather, studying climate, exploring the oceans, managing coastal resources, assessing fish and marine mammals, and a whole lot more.
General 6th Science Resource (http://www.compare4kids.co.uk/science.php)
Here, you'll find links to great websites to help your science learning.
If you're looking for the Year 6.
Bones and the Skeletal System (http://www.childrensuniversity.manchester.ac.uk/interactives/science/bodyandmedicine/skeleton.asp)
Dr Sally Freeman and Dr Bip Choudhury teach degree students here at the University of Manchester all about the body and medicines . This module has lots of fun facts, games and quizzes to help you learn too. Topics include the body, medicines, drugs and how doctors and pharmacists diagnose and treat illnesses.
We Choose the Moon (http://wechoosethemoon.org/)
An interactive design on the Apollo 11 Moon launch. Very detailed.
Fun, interactive, research-based simulations of physical phenomena from the PhET project at the University of Colorado
Biology Corner (http://www.biologycorner.com/)
Splat Square (http://www.primarygames.co.uk/pg2/splat/splatsq100.html )
Create patterns on a 100 square grid and have students find the pattern, make predictions, and explore.
Simple Machines Game (http://www.msichicago.org/fileadmin/Activities/Games/simple_machines/)
An interactive game that helps explore how simple machines are useful.
Interactive virtual manipulatives based on NCTM standards
Interactive Place Value (http://www.ngfl-cymru.org.uk/vtc/ngfl/ngfl-flash/place_value/place_value.html)
Activities designed to help learn about place value and how the affect numbers.
MathMovesU Game (://www.mathmovesu.com/)
Fun and interactive game using math skills found in middle school. Create a character and explore the terrain.
MathByDesign Interactive (http://mathbydesign.thinkport.org/default.aspx?skipTo=home&cb=1301001281934)
Interactive simulation to building with correct numbers needed to complete tasks.
Ancient Egypt (http://www.ancientegypt.co.uk/)
Informative, but not "interactive"
Daily life in ancient Egypt revolved around the Nile and the fertile land along its banks. The yearly flooding of the Nile enriched the soil and brought good harvests and wealth to the land.
Exploratorium Evidence http://www.exploratorium.edu/evidence/)
For most of us, science arrives in our lives packaged neatly as fact. But how did it get that way?
Science is an active process of observation and investigation. Evidence: How Do We Know What We Know? examines that process, revealing the ways in which ideas and information become knowledge and understanding.
Digital Vaults (http://www.digitalvaults.org/)
This series of step-by-step approaches looks at the concepts of supply and demand and the working of the market. The activity will take you through the market process to develop understanding of how markets work in the real world and how so called 'market forces' cause changes in resource allocation.
Art Junction (http://www.artjunction.org/)
A virtual learning environment for kids 8 and older with many useful activities and information for curriculum planning.
Snow Days (http://snowdays.popularfront.com/)
A virtual snowflake generating activity. Students can create their own snowflake and watch the winter wonderland for their masterpiece.
Smart History (smarthistory)
We are dissatisfied with the large expensive art history textbook. We find that they are difficult for many students, contain too many images, and just are not particularly engaging. In addition, we find the web resources developed by publishers to be woefully uncreative. We had developed quite a bit of content for our online Western art history courses and we had also created many podcasts, and a few screencasts for our Smarthistory blog. So, it finally occurred to us, why not use the personal voice that we use when we teach online, along with the multimedia we had already created for our blog and for our courses, to create a more engaging "web-book" that could be used in conjunction with art history survey courses. We also realized that this content would be useful to museum visitors and other informal learners. We are committed to joining the growing number of teachers who make their content freely available on the web.
The following dance/rhythmic lesson ideas may be helpful to those who teach dance and rhythmic movement in your physical education program. Some are original ideas, and others are instructions for dances that have been around for some time.
Sphinx Kids (http://www.sphinxkids.org/)
Sphinx Kids is an extension of the Sphinx Organization's Classical Connections program, which brings classical music into underserved schools nationwide. The creation of the site was sponsored by an SBC Excelerator Grant. Sphinx Kids contains interactive games and videos from the Sphinx Classical Connections CD-Rom as well as from the New York Philharmonic's KidZone website. Special thanks go to the New York Philharmonic and their Educational Department for sharing their technology!
Interactive Music Box (http://studentpages.scad.edu/~jgardn24/musicbox5.html)
Place notes on each strand of the music box. Then sit back and listen/watch the music that you have created!
Virtual Keyboard http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/music/piano/index.htm)
Can be used to create different instrument sounds with a few supporting drum beats
*Caution* - site is ad supported
Virtual Guitar (http://virtualguitar.net/)
*Caution* - site is ad supported
Let's Move! (http://www.letsmove.gov/kids.php)
Let’s Move! is dedicated to solving the problem of childhood obesity within a generation so that every child born today—grows up healthy. This is ambitious, but it can be done—so we're asking everyone to do their part, especially kids like you. By eating right and being active, you can be healthy and achieve your dreams.
Teach yourself Flash and a variety of other programs (must have it installed)
Last Modified on June 14, 2011